Choose from seven special upgrades to give you an edge over your undead foe!Įarn stars and commendations based on performance. Fight four deadly zombie archetypes in thirty levels of game play. You must protect Mega-City One from a zombie invasion! Arm yourself with a Lawgiver pistol and three other devastating, upgradable weapons. Campaign forces now get 40% of the opposing force's value (minus Mercs).Mega-City One is overrun with zombies. Sorted timing of Flamethrower effects (much like Concussive Blast).Ģ6. Made it clear that Cybernetics bought to fix injuries do not come out of model's equipment allowance (however, if you are upgrading good flesh, you are on your own!).Ģ5. Judges with the right Talents can now use two Lawgivers.Ģ2. Mutant now wearing leathers, stat corrected.Ģ1. Med and Tek Judges now have Lightweight armour option from Block War. All Mercenary robots now work like Renegade Robots in terms of special rules.ġ8. Finally broke down and gave Robots a Will score, and have instead made them immune to certain things.ġ7. Made it clear that you only pay for a Mercenary if the Mercenary survives (should make them a bit more popular in weaker forces!).ġ6. Concussive Blast now works until end of victim's next phase.ġ5. Punisher now works if just two attacks hit.ġ4. Aim now requires Shoot +2, and no longer doubles damage.ġ3. Dance of Death may no longer be used by Flyers or from a vehicle.ġ2. Robot armour cheaper (don't get too excited, you will still pay 50 Creds to get the Demolition Droid to +6 - and it should be fairly obvious as to why!).ġ1. Zombies easier to patch up after battles.ġ0. Stealth/Sneaky Does It terminology fixed.ĩ. Everything from Rulebook Changes and Additions in Block War is now in the core book (and no longer in Block War.).Ĩ. Made obvious that missiles cost 10 Credits each.ĥ. This means the hardcopy is a little late but will be all the better for it! You can also see what changes we have made immediatly in the download, which you can grab from ġ. As we said before, we have taken the opportunity to give the JD rulebook a last tweaking, in light of the proofing problems we have had with the printers.
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